Showing posts with label metablogging. Show all posts
Showing posts with label metablogging. Show all posts

Tuesday, May 17, 2016

The definition of dense?

Why the name Dense Games? What makes a game dense? Well, there are at least two answers to that, as the word itself has two meanings:

  1. informal (of a person) stupid.
    "Am I being dense? I don't quite understand"
  1. closely compacted in substance.
  2. "as the storm cleared, a dense fog came down"
The meanings are in practice quite different from each other, but that's the beauty of it.

On one hand, a game may have depth in its mechanics, ideas or even story, and do all this while also managing to avoid needless filler content, being sort of "dense" in that way. A game like this can be seen as having a high level of "density".

On the other hand a game may be downright goofy and have a retarded concept, and at the same time be entertaining for that reason exactly! This goofiness can be seen as the game being so dense that no sense can ever be forged into it. Even at the risk of potentially making a native English speaker cringe at the definition, I call this kind of a game as having a high level of "denseness" in order to separate it from the other homonymous characteristic.

Although my current plans involve more around the "high density" type of games, in general I have an interest in both types of games - be it making them or just playing them. And who knows, perhaps there is or will be a game out there that is the perfect embodiment of both concepts!?

Wednesday, April 27, 2016

Setting a scope for the blog

The release of my first personal mobile game project marked the beginning of this new blog. But what other purpose does this blog serve? Given the topic of the first post, one obvious purpose is posting blog posts about releases of new game projects, but as making games is currently just a hobby that has to fight for the limited free time available, there isn't going to be a lot of those. So the blog needs some additional goals as well.

The primary idea of the blog is to write about the game projects that I work on or have worked on previously, but this is not restricted to just writing a blog post as a game is released. It is also about going more in depth on how a game functions and how to play the game, and hopefully eventually writing a bit about the related phenomena, if a game happens to get some amount of attention from the players or from the media.

A secondary purpose for the blog is making remarks about games in general, be it about specific single games (that I perhaps find particularly dense?), certain game genres, history of games, on-going trends or anything at all related to the industry. I don't currently have any such topics that I would definitely want to write about on my mind, so there might not be much activity on this front though. But we'll see about that.